u-topia*Introduction*
Night covers the dark alleys with its dark coat and only certain areas are illuminated by the light of the gas spouts.
8 investigators have gathered to track down Mr. Jack, who is still missing.
Mr. Jack is very clever, he hides under the identity of one of them...1archivecontrol_editmode_centercomment000
u-topiaWelcome to "*Mr. Jack*"!
Mr. Jack is an asymmetrical game for two players. Each player has a different goal.
(It's not difficult, but there is a lot to explain, so this is a bit of a long tutorial. Please bear with me.)2archivecontrol_editmode_centercomment000
u-topiaOne player takes the role of the *detective* and the other one takes the role of *Mr. Jack*.
The detective has to find out which identity Mr. Jack is hiding under and then catch him.
Mr. Jack tries to take advantage of the darkness to leave the district for good and does everything he can to delay the investigation.3archivecontrol_editmode_centercomment000
u-topiaIn this tutorial, you will be playing the role of Jack.
This time, Jack's disguise is *Sir William Gull*.
- It's shown in the player section.
- On the game board, the character is purple.4archivecontrol_editmode_centercomment000field-8-8 15 mrjack-character-84355338 6
u-topiaOf course, the detective doesn't know who Jack is.
The detective tries to find out who Mr. Jack is, relying on the *information that he is Visible or not*.
I want to explain this information, so I'll proceed the board one round.5archivecontrol_editmode_centercomment000
u-topia*Now, let's talk about the two most important points of your game play, [red]"Visible" and "Invisible".*[/red]
The characters on the game board have finished moving for the first round.
*There are 3 conditions so that a character is judged to be a "Visible"*.
1archivecontrol_editmode_centercomment61af6832434b600
u-topia*Visible characters 1*:
It is judged to be "visible" when characters on a lit hex (those adjacent to a lit gaslight).
On the game board, the 4 arrow characters (red, blue, orange, and brown) correspond to this.
Hence, they are treated as "*Visible*".2archivecontrol_editmode_centercomment61af6832434b600field-3-0 14 field-4-3 14 field-5-3 10 field-4-7 10 field-10-7 10
u-topia*Visible characters 2*:
It is judged to be "visible" when 2 characters are on adjacent hexes, even if not lit.
On the game board, the 2 arrow characters (yellow and purple) correspond to this.
Hence, they are treated as "*Visible*".3archivecontrol_editmode_centercomment61af6832434b600field-7-8 15 field-8-8 15
u-topia*Visible characters 3*:
It is judged to be "visible" when lighted up by the lantern that Watson is holding.
On the game board, the 1 arrow character (green) correspond to this.
Hence, she is treated as "*Visible*".4archivecontrol_editmode_centercomment61af6832434b600field-8-6 10
u-topia*Invisible characters*:
If none of "Visible characters 1-3" apply, it is judged as "Invisible".
On the game board, the 1 arrow character (gray) correspond to this.
Hence, he is treated as "*Invisible*".5archivecontrol_editmode_centercomment61af6832434b600field-0-5 10
u-topiaAt the end of each round, the detective can definitively exclude certain characters based on whether Jack is visible or invisible, and hone in on the guilty party.6archivecontrol_editmode_centercomment61af6832434b600
u-topiaNow, Jack (Sir William Gull / purple) is visible.
Therefore, *the detective received a clue that Jack is "visible"*.
As a result, [red]*the "invisible" character (Sergeant Goodley / gray) was eliminated from the list of potential Jack*[/red].
(Character status changed from "suspect" to "innocent" and character token changed from color to black-and-white.)7archivecontrol_editmode_centercomment61af68324423c00field-0-1 15
u-topia[red]*Character Visible/Invisible is a key point of the game.*[/red]
Let's learn it well.
This will be on your test.8archivecontrol_editmode_centercomment61af68324423c00
u-topia*The general flow of the game*
Each game unfolds over several rounds, 8 at most. Each round unfolds as follows:
1.Choosing and using the characters
2.Call for Witnesses
3.Shutting a gaslight off
4.End of round9archivecontrol_editmode_centercomment61af68324539500
u-topia*1.Choosing and using the characters*
There are 8 different characters.
During each round, 4 characters are played, 2 by each player.10archivecontrol_editmode_centercomment61af68324539500
u-topia*During the odd-numbered rounds (1-3-5-7)*
4 of the 8 characters will be chosen at random.
The detective chooses a character among the 4 characters and plays it (he moves the character token and/or uses the character’s special ability).
Jack then chooses 2 characters from the 3 remaining ones, and he plays them in the same way.
And finally, the detective plays the last character.11archivecontrol_editmode_centercomment61af68324539500
u-topia*During the even-numbered rounds (2-4-6-8)*
Play the 4 characters that were not used in the previous round.
Jack now chooses and plays 1 character, the detective then plays 2 characters, and finally Jack plays the last one.12archivecontrol_editmode_centercomment61af68324539500
u-topiaThe 4 characters in the green frame are the ones that can be used in this round.
It's round 2 now, so you as Jack will be the first to move it.
*Action*: Click [red]*Sherlock Holmes*[/red] (red) on the game board.13archivecontrol_editmode_centercomment61af68324539510card-display 8
u-topiaWhen you click on a character, a shoeprint symbol will display on the hex you can move.
Let's move it to the position indicated by the red frame.
*Action*: Move to [red]*red frame*[/red].1archivecontrol_editmode_centercomment61af68f0a7d4610field-intreaction-7-7 6
u-topia*Each character, when used, must move and/or use a special ability*.
The details of each special ability are explained in detail in the tooltip.
Since the tutorial will be long, I will leave the explanation to the tooltip.
Refer to it.1archivecontrol_editmode_centercomment61af68f5c52eb00
u-topia[tip] In order to win, you need to use the special abilities of the 8 characters well.
[red]*Make sure you know the abilities of each characters.*[/red].2archivecontrol_editmode_centercomment61af68f5c52eb00
u-topiaOnce a character has been used in a round, it cannot be used in the same round.
(Look at the green frame. The character used will be darkened.)3archivecontrol_editmode_centercomment61af68f5c52eb00card-display 8
u-topiaThe detective used 2 characters.
It is now your turn.
Let's move the last remaining character.
After moving the last remaining character, the detective receives a clue about the "visible" or "invisible".
*Action*: Click [red]*Sir William Gull (Mr. Jack)*[/red] (purple) on the game board.1archivecontrol_editmode_centercomment61af697b609d510
u-topia*Let's think about this for a moment*.
There are a total of 7 characters that are currently under suspicion.
When you finish your turn, will they be "*visible*"? Or "*invisible*"? *Which is it?*1archivecontrol_editmode_centercomment61af69809093200
u-topiaHave you thought about "visible" and "invisible" for each characters?
With this in mind, *here's a test for you*.
There are 7 hexes that the finger icon points to.
Where do you think you should move Sir William Gull (Mr. Jack) out of the 7 hexes?
*Action*: [red]*Move Sir William Gull (Mr. Jack) to the best of the 7 hexes*[/red].2field-intreaction--1-561af69809093210field-intreaction-1-0 16 field-intreaction-6-2 16 field-intreaction-1-4 16 field-intreaction-10-6 16 field-intreaction-8-7 16 field-intreaction-6-9 16 field-intreaction-11-11 16
u-topia*Excellent*!
If you move to that location, all the suspected characters will become "invisible".
Because Jack is "invisible" and the other suspected characters are "invisible", this round, none of the characters change their status from "Suspect" to "innocent".
1archivecontrol_editmode_centercomment61af6981def4400
u-topiaThink about what would have happened if you had moved to another hex.
- If you had chosen the hex with the red frame, only Sir William Gull would be "visible".
- If you had chosen the hex with the blue frame, only Sir William Gull and one other character would be "visible".
In both cases, there would have been fewer suspects and you would have been at a disadvantage.2archivecontrol_editmode_centercomment61af6981def4400field-1-0 6 field-6-2 6 field-1-4 6 field-10-6 7 field-8-7 7 field-6-9 7
u-topiaBack to the explanation of the game flow.
*2.Call for Witnesses*
Once the 4 characters have been played, the detective receives information about whether Jack is visible or invisible.3archivecontrol_editmode_centercomment61af6981df70c00
u-topiaAs explained earlier, all suspected characters are "invisible".
The detective could not definitively exclude any particular character.
This is a huge advantage for Jack.4archivecontrol_editmode_centercomment61af6981e01b900
u-topia*3.Shutting a gaslight off*
While the night lasts, several gaslights are shutting off, one by one.
Remove the lit gaslight with the number of the current round written on it.
- Only 4 gaslight tiles are numbered.
- They are the gaslight 1, 2, 3, and 4.
- So no gaslight is shut off during the last 4 rounds.5archivecontrol_editmode_centercomment61af6981e037a00
u-topiaNow it's round 2, so no.2 gaslight has been turned off.6archivecontrol_editmode_centercomment61af6981e04f100
u-topia*4.End of round*
When all the steps described above have been completed, the next round can begin.
!!! The character cards are only reshuffled at the end of even-numbered rounds.7archivecontrol_editmode_centercomment61af6981e13ee00
u-topiaThis is the flow of the round.
Play this for up to 8 rounds.
I know it was a long explanation, but did you understand it?8archivecontrol_editmode_centercomment61af6981e13ee00
u-topiaThere is a little more I would like to explain to you.
*End of game*
[red]*There are 3 possible ways to end a game.*[/red]
1.Jack leaves the district
2.The detective catches Jack
3.Jack is not caught9archivecontrol_editmode_centercomment61af6981e13ee00
u-topia[red]*1.Jack leaves the district*[/red]
Jack wins the game when he moves his character out of the district through an exit that is not cordoned off by the police.
!!! This is only possible if the witness card is showing its "invisible" side during the round.10archivecontrol_editmode_centercomment61af6981e13ee00
u-topia[red]*2.The detective catches Jack*[/red]
If the detective moves any character to the same hex as Jack, the detective can catch that character.
- If the *accusation is right: the detective wins* the game.
- If the *accusation is wrong: Jack wins* the game by taking advantage of the confusion caused by this miscarriage of justice to escape.11archivecontrol_editmode_centercomment61af6981e13ee00
u-topia[tip]
The detective can still catch Jack even if he is not identified.
A detective can only be accused once in a game.
Do so carefully.12archivecontrol_editmode_centercomment61af6981e13ee00
u-topia[tip] It's a gamble, but...
*The detective can still catch Jack even if he is not identified.*
In extreme cases, this is possible from the first character of round 1.
The odds of catching Jack are 1/8, but ...13archivecontrol_editmode_centercomment61af6981e13ee00
u-topia[red]*3.Jack is not caught*[/red]
At the end of the 8 round, if Jack is not caught, he wins the game.14archivecontrol_editmode_centercomment61af6981e13ee00
u-topiaThe next item is the last.
This is an explanation of the gimmick on the game board.15archivecontrol_editmode_centercomment61af6981e13ee00
u-topia*Street hexes (red frame) / Obstacle hexes (blue frame)*
The light grey hexes and those with a manhole are street hexes.
The others are buildings: they cannot be crossed except by Miss Stealthy.17archivecontrol_editmode_centercomment61af6981e4db600field-2-4 6 field-3-5 7 token-6-5 6 token-7-5 7 field-6-8 6 field-7-8 7
u-topia*Police cordon (red frame) / Exits of the districts (blue frame)*
2 police cordons are placed on 2 of the 4 exits of the districts (4 corners of the game board).
As long as these cordons are in place there, no one can leave the district using this exit.18archivecontrol_editmode_centercomment61af6981e4db600field-11-4 7 field-12-12 7 police-cordon-ne 6 police-cordon-se 6
u-topia*Open manhole hex (red frame) / Covered manhole tile (blue frame)*
When a token stands on (or moves through) an open manhole, he/she can, for 1 movement point, go to any other hex with an open manhole.
The covered manhole tiles prevent any entry or exit in the sewers.
Note that the small arrows enable you to see that it's a manhole cover, even if there's a character token on it. (Arrow Location)19archivecontrol_editmode_centercomment61af6981e4db600field-1-1 6 field-5-1 6 field-2-4 6 token-6-5 7 field-11-5 6 token-1-6 7 field-10-7 6 field-7-8 15 field-11-10 6
u-topia*Shut-off gaslight hex (red frame) / Lit gaslight tile (blue frame)*
The gaslights are lit when a lit gaslight tile is placed on them.
They illuminate all the adjoining street hexes.
If there is no lit gaslight tile on the hex, then the gaslight is shut-off.20archivecontrol_editmode_centercomment61af6981e4db600token-2-1 7 token-5-2 7 field-1-5 6 token-7-5 7 token-5-6 7 field-11-6 6 field-7-9 6 field-10-10 6
u-topiaLet's get back to the game.
Round 3, the detective moves first.21archivecontrol_editmode_centercomment61af6981e4db600
u-topiaSir William Gull (Mr. Jack) is now "invisible".
This is your chance to do Jack's win condition, "Jack leaves the district".
*Action*: Click [red]*Sir William Gull (Mr. Jack)*[/red].1archivecontrol_editmode_centercomment61af69b318f7310
u-topiaIf you move to the next hex, you can leave the district and win the game!
*Action*: Move [red]*Exits of the district*[/red] (click red frame).1archivecontrol_editmode_centercomment61af69beeef7b10field-intreaction-12-12 6
u-topia*Congratulations!*
You've won the game!
When you are Mr. Jack, try to escape or move in such a way that you are not identified until the end.
When you are the detective, try not to let him escape, and identify and catch Mr. Jack.1archivecontrol_editmode_centercomment61af69c042aac00
u-topiaNext time, try to take victory into your own hands.
It's a very interesting game.
Thanks for reading the long tutorial to the end!2archivecontrol_editmode_centercomment61af69c042aac00