#40617: "poor position of map target for cubes"
В какво се състои този доклад?
Какво се случи? Моля изберете от списъка по-долу
Какво се случи? Моля изберете от списъка по-долу
Моля, проверете дали вече има доклад по същия въпрос
Ако отговорът е „да“, моля, гласувайте за този доклад. Отчетите с най-много гласове са дадени ПРИОРИТЕТ!
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Подробно описание
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• Моля поставете тук съобщението за грешка което виждате, ако има такова
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Моля обяснете, какво искахте да направите, какво направихте и какво се случи
• Какъв е вашия браузър?
Mozilla v5
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• Моля копирайте/поставете текстът показан на аглийски, вместо на Вашия език. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Наличен ли е този текст в системата за превод? Ако да, бил ли е преведен за повече от 24 часа?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Какъв е вашия браузър?
Mozilla v5
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• Моля обяснете вашето придложение ясно и кратко така че да бъде възможно най-разбираемо.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Какъв е вашия браузър?
Mozilla v5
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• Какво е било показано на екрана, когато сте били блокирани (празен екран? Част от интерфейса на играта? Съобщение за грешка?)
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Какъв е вашия браузър?
Mozilla v5
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• Коя част от правилата не е била спазена от BGA адаптацията
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Нарушенията на правилата видими ли са при повторение на играта? Ако да, на кой ход се случват?
• Какъв е вашия браузър?
Mozilla v5
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• Какъв бе игровият ход, който се опитахте да извършите?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Какво се опитвате да направите, за да задействате тази игра?
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• Какво се случи, когато се опитахте да направите това (съобщение за грешка, съобщение за статуса на играта, ...)?
• Какъв е вашия браузър?
Mozilla v5
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• В кой момент от играта се появи проблема (каква е била съответната инструкция в играта)?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. -
• Какво се случи, когато се опитахте да извършите действието в играта (съобщение за грешка, съобщение за статуса на играта, ...)?
• Какъв е вашия браузър?
Mozilla v5
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• Моля опишете грешката при изобразяването If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Какъв е вашия браузър?
Mozilla v5
-
• Моля копирайте/поставете текстът показан на аглийски, вместо на Вашия език. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Наличен ли е този текст в системата за превод? Ако да, бил ли е преведен за повече от 24 часа?
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Какъв е вашия браузър?
Mozilla v5
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• Моля обяснете вашето придложение ясно и кратко така че да бъде възможно най-разбираемо.
the map target for placing cubes is the center of each segment. these points are also used for drawing the path taken by the car (a nice touch). This gives false impression of progress at times when two adjacent segments are of different length. This also causes some traced paths to be "S-shaped".
Getting into a segment really means you are at the _end_ of that segment, and the cube should be shown there. Please adjust map targets for each segment to be just shy of the ending line. • Какъв е вашия браузър?
Mozilla v5
История на докладванията
I understand your point fully, but the reason I've gone with aiming for the centre of segments and not the front of them comes down to this being a simulation of a boardgame and not a simulation of a car race.
That is: if we were developing an online car race simulation, we'd DEFINITELY have the cars and cubes up against the front lines as you say. But we're instead simulating the experience of playing the boardgame (albeit with some nifty helps like snail trails, which are mainly to help people cope with the the turn-based nature of online play). When people play the boardgame, there is a tendency (obviously this is a generalisation) to put pieces roughly in the middle of the spaces rather than to move them to the front. It's nice, clean, easy to track and looks good and balanced.
That's what we're aiming for here.
I understand that it occasionally turns up some odd results with the snail trails, which for me is the strongest argument for "that's a bit suboptimal", but I don't consider that to be an actual problem: again, the snail trails are to assist players in getting a quick glance at who has moved where since their last turn, and in that regard they work fine: they're not intended to be a simulation of exactly how the car moved.
If I was hearing that the "cubes and cars in the middle of squares" approach was causing actual confusion, I'd give changing some serious consideration, but I haven't had that reported as being a problem. The abstraction of having cars and cubes appear in the middle of squares (including some curvy snail trails as a result) seems to not be causing any uncertainty or mistakes, so the decision between having cars and cubes at the front of or middle of segments is essentially a stylistic one.
I've checked all of this past David Short (the game designer) and he (like me) also fully understands the argument you're making, but is also happy to continue with the current approach.
Thanks again! I'll let you know if thoughts change.
Добави нещо към този доклад
- Друга маса ID / Ход ID
- F5 реши ли проблема?
- Проблемът няколко пъти ли се е появил? Или всеки път? Или абсолютно случайно?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
