#21362: "Time settings for real-time play are too onerous"
В какво се състои този доклад?
Какво се случи? Моля изберете от списъка по-долу
Какво се случи? Моля изберете от списъка по-долу
Моля, проверете дали вече има доклад по същия въпрос
Ако отговорът е „да“, моля, гласувайте за този доклад. Отчетите с най-много гласове са дадени ПРИОРИТЕТ!
| # | Status | Votes | Game | Type | Title | Last update |
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Подробно описание
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• Моля поставете тук съобщението за грешка което виждате, ако има такова
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Моля обяснете, какво искахте да направите, какво направихте и какво се случи
• Какъв е вашия браузър?
Mozilla v5
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• Моля копирайте/поставете текстът показан на аглийски, вместо на Вашия език. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Наличен ли е този текст в системата за превод? Ако да, бил ли е преведен за повече от 24 часа?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Какъв е вашия браузър?
Mozilla v5
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• Моля обяснете вашето придложение ясно и кратко така че да бъде възможно най-разбираемо.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Какъв е вашия браузър?
Mozilla v5
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• Какво е било показано на екрана, когато сте били блокирани (празен екран? Част от интерфейса на играта? Съобщение за грешка?)
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Какъв е вашия браузър?
Mozilla v5
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• Коя част от правилата не е била спазена от BGA адаптацията
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Нарушенията на правилата видими ли са при повторение на играта? Ако да, на кой ход се случват?
• Какъв е вашия браузър?
Mozilla v5
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• Какъв бе игровият ход, който се опитахте да извършите?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Какво се опитвате да направите, за да задействате тази игра?
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• Какво се случи, когато се опитахте да направите това (съобщение за грешка, съобщение за статуса на играта, ...)?
• Какъв е вашия браузър?
Mozilla v5
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• В кой момент от играта се появи проблема (каква е била съответната инструкция в играта)?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Какво се случи, когато се опитахте да извършите действието в играта (съобщение за грешка, съобщение за статуса на играта, ...)?
• Какъв е вашия браузър?
Mozilla v5
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• Моля опишете грешката при изобразяването If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Какъв е вашия браузър?
Mozilla v5
-
• Моля копирайте/поставете текстът показан на аглийски, вместо на Вашия език. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Наличен ли е този текст в системата за превод? Ако да, бил ли е преведен за повече от 24 часа?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Какъв е вашия браузър?
Mozilla v5
-
• Моля обяснете вашето придложение ясно и кратко така че да бъде възможно най-разбираемо.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Какъв е вашия браузър?
Mozilla v5
История на докладванията
That was an honest oversight. Will fix it straight away...
Добави нещо към този доклад
- Друга маса ID / Ход ID
- F5 реши ли проблема?
- Проблемът няколко пъти ли се е появил? Или всеки път? Или абсолютно случайно?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
