#161074: "Simultaneous play"
В какво се състои този доклад?
Какво се случи? Моля изберете от списъка по-долу
Какво се случи? Моля изберете от списъка по-долу
Моля, проверете дали вече има доклад по същия въпрос
Ако отговорът е „да“, моля, гласувайте за този доклад. Отчетите с най-много гласове са дадени ПРИОРИТЕТ!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Подробно описание
-
• Моля поставете тук съобщението за грешка което виждате, ако има такова
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Моля обяснете, какво искахте да направите, какво направихте и какво се случи
• Какъв е вашия браузър?
Google Chrome v134
-
• Моля копирайте/поставете текстът показан на аглийски, вместо на Вашия език. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Наличен ли е този текст в системата за превод? Ако да, бил ли е преведен за повече от 24 часа?
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Какъв е вашия браузър?
Google Chrome v134
-
• Моля обяснете вашето придложение ясно и кратко така че да бъде възможно най-разбираемо.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Какъв е вашия браузър?
Google Chrome v134
-
• Какво е било показано на екрана, когато сте били блокирани (празен екран? Част от интерфейса на играта? Съобщение за грешка?)
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Какъв е вашия браузър?
Google Chrome v134
-
• Коя част от правилата не е била спазена от BGA адаптацията
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Нарушенията на правилата видими ли са при повторение на играта? Ако да, на кой ход се случват?
• Какъв е вашия браузър?
Google Chrome v134
-
• Какъв бе игровият ход, който се опитахте да извършите?
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Какво се опитвате да направите, за да задействате тази игра?
-
• Какво се случи, когато се опитахте да направите това (съобщение за грешка, съобщение за статуса на играта, ...)?
• Какъв е вашия браузър?
Google Chrome v134
-
• В кой момент от играта се появи проблема (каква е била съответната инструкция в играта)?
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. -
• Какво се случи, когато се опитахте да извършите действието в играта (съобщение за грешка, съобщение за статуса на играта, ...)?
• Какъв е вашия браузър?
Google Chrome v134
-
• Моля опишете грешката при изобразяването If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Какъв е вашия браузър?
Google Chrome v134
-
• Моля копирайте/поставете текстът показан на аглийски, вместо на Вашия език. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Наличен ли е този текст в системата за превод? Ако да, бил ли е преведен за повече от 24 часа?
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Какъв е вашия браузър?
Google Chrome v134
-
• Моля обяснете вашето придложение ясно и кратко така че да бъде възможно най-разбираемо.
I know this would represent a lot of work to do correctly but it would be great.
The game is setup for up to 12 players.
Sparkle is meant to be a fast live game, a sequential turn based game with 12 players just can't be that.
This could be solved with a simultaneous play option that could work something like this:
1) Everyone plays his turn at the same time
2) Nobody can see what the other players have done for this round
2a) either until they have validated their round (this is how Railroad Ink work for instance)
2b) or until everyone has validated their round (this is how race for the galaxy works)
3) Once everyone has validated their round, everyone's play displayed in the log and possibly show in some nice manner though (with care taken so that players who aren't at the table when the rounds end can see it too)
4) Game is checked for victory conditions (if multiple players have reached the limit, it is obviously the one with the most points that wins)
5) If no one has won yet, go to next round and start again
If 2b is chosen, you can let players change their mind and make more throws as longs as the game still waits for someone (some games allow this)
I 100% would play the game this way with my friends if it was available. • Какъв е вашия браузър?
Google Chrome v134
История на докладванията
boardgamearena.com/forum/viewtopic.php?t=41709
I added simultaneous mode in Yahtzee, Dice Poker and Shut the Box, but in those games other players rarely affect the choice, as almost all cases players have 'optimal' movements.
Farkle is different - Players will (and have to) push their luck many times, even while knowing the chance is slim, because of other players.
- In Farkle, every player except who reached the score limit gets an extra turn.
However, this extra turn is disregarded in this variant.
- Don't forget not every game is meant to be turn-based compatible.
Some games simply don't go well with the turn-based mode (e.g. dexterity, trick-taking).
In short, the suggested variant is not good enough to be implemented.
Sure it changes the tactic a little but it remains a push your luck.
Take a game like 6nimmt, it's kind of a reverse trick taking time and it is simultaneous; it would be quite boring if it wasn't. Or look at a 6 player Race for the Galaxy, 7 wonders, many rolls and writes etc...
And some do allow a part of the game to be simultaneous as an after thought with the option to go back to sequential if a player feels like order is important (Puerto Rico, New Frontiers,...).
The best analogy to Farkle is probably "Pokerdice" which has a simultaneous mode that traditional live play doesn't. Does it change the tactics ? Sure. But it works and most games with more than 2 players are played with simultaneous mode activated.
Simultaneous play, whether inbred in the design or added afterward even partially seriously help toward making a game good in turn-based mode for more than 2-3 players.
Добави нещо към този доклад
- Друга маса ID / Ход ID
- F5 реши ли проблема?
- Проблемът няколко пъти ли се е появил? Или всеки път? Или абсолютно случайно?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
