#15242: "Always circle potential treasure locations, not just when there are 17 or fewer"
В какво се състои този доклад?
Какво се случи? Моля изберете от списъка по-долу
Какво се случи? Моля изберете от списъка по-долу
Моля, проверете дали вече има доклад по същия въпрос
Ако отговорът е „да“, моля, гласувайте за този доклад. Отчетите с най-много гласове са дадени ПРИОРИТЕТ!
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Подробно описание
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• Моля поставете тук съобщението за грешка което виждате, ако има такова
Currently, when the cursor is placed over a "treasure map" (i.e. a pile of cubes), if there are cubes on the map for that treasure (which only happens if there are 17 or fewer possible locations), all of those spaces on the map are circled.
It would be much more useful to remove the "17 or fewer" condition: ALWAYS circle all potential spots on the map for that treasure type. The 17 is just a limitation from the physical board game, but there is no need for it in a computer version. (Also: it would be more useful for the number on the treasure pile to be the number of possible locations, not the number of cubes left in the pile -- i.e. 17 minus that number).
In addition, it would be helpful to indicate which of the 6 cards in the player's hand can currently be used for which treasure. For example, when the cursor is over a card, some text could say "cannot be used for any treasure" or "can be used for treasures A or B". -
• Моля обяснете, какво искахте да направите, какво направихте и какво се случи
• Какъв е вашия браузър?
Firefox 74.0.1
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• Моля копирайте/поставете текстът показан на аглийски, вместо на Вашия език. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Наличен ли е този текст в системата за превод? Ако да, бил ли е преведен за повече от 24 часа?
Currently, when the cursor is placed over a "treasure map" (i.e. a pile of cubes), if there are cubes on the map for that treasure (which only happens if there are 17 or fewer possible locations), all of those spaces on the map are circled.
It would be much more useful to remove the "17 or fewer" condition: ALWAYS circle all potential spots on the map for that treasure type. The 17 is just a limitation from the physical board game, but there is no need for it in a computer version. (Also: it would be more useful for the number on the treasure pile to be the number of possible locations, not the number of cubes left in the pile -- i.e. 17 minus that number).
In addition, it would be helpful to indicate which of the 6 cards in the player's hand can currently be used for which treasure. For example, when the cursor is over a card, some text could say "cannot be used for any treasure" or "can be used for treasures A or B". • Какъв е вашия браузър?
Firefox 74.0.1
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• Моля обяснете вашето придложение ясно и кратко така че да бъде възможно най-разбираемо.
Currently, when the cursor is placed over a "treasure map" (i.e. a pile of cubes), if there are cubes on the map for that treasure (which only happens if there are 17 or fewer possible locations), all of those spaces on the map are circled.
It would be much more useful to remove the "17 or fewer" condition: ALWAYS circle all potential spots on the map for that treasure type. The 17 is just a limitation from the physical board game, but there is no need for it in a computer version. (Also: it would be more useful for the number on the treasure pile to be the number of possible locations, not the number of cubes left in the pile -- i.e. 17 minus that number).
In addition, it would be helpful to indicate which of the 6 cards in the player's hand can currently be used for which treasure. For example, when the cursor is over a card, some text could say "cannot be used for any treasure" or "can be used for treasures A or B". • Какъв е вашия браузър?
Firefox 74.0.1
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• Какво е било показано на екрана, когато сте били блокирани (празен екран? Част от интерфейса на играта? Съобщение за грешка?)
Currently, when the cursor is placed over a "treasure map" (i.e. a pile of cubes), if there are cubes on the map for that treasure (which only happens if there are 17 or fewer possible locations), all of those spaces on the map are circled.
It would be much more useful to remove the "17 or fewer" condition: ALWAYS circle all potential spots on the map for that treasure type. The 17 is just a limitation from the physical board game, but there is no need for it in a computer version. (Also: it would be more useful for the number on the treasure pile to be the number of possible locations, not the number of cubes left in the pile -- i.e. 17 minus that number).
In addition, it would be helpful to indicate which of the 6 cards in the player's hand can currently be used for which treasure. For example, when the cursor is over a card, some text could say "cannot be used for any treasure" or "can be used for treasures A or B". • Какъв е вашия браузър?
Firefox 74.0.1
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• Коя част от правилата не е била спазена от BGA адаптацията
Currently, when the cursor is placed over a "treasure map" (i.e. a pile of cubes), if there are cubes on the map for that treasure (which only happens if there are 17 or fewer possible locations), all of those spaces on the map are circled.
It would be much more useful to remove the "17 or fewer" condition: ALWAYS circle all potential spots on the map for that treasure type. The 17 is just a limitation from the physical board game, but there is no need for it in a computer version. (Also: it would be more useful for the number on the treasure pile to be the number of possible locations, not the number of cubes left in the pile -- i.e. 17 minus that number).
In addition, it would be helpful to indicate which of the 6 cards in the player's hand can currently be used for which treasure. For example, when the cursor is over a card, some text could say "cannot be used for any treasure" or "can be used for treasures A or B". -
• Нарушенията на правилата видими ли са при повторение на играта? Ако да, на кой ход се случват?
• Какъв е вашия браузър?
Firefox 74.0.1
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• Какъв бе игровият ход, който се опитахте да извършите?
Currently, when the cursor is placed over a "treasure map" (i.e. a pile of cubes), if there are cubes on the map for that treasure (which only happens if there are 17 or fewer possible locations), all of those spaces on the map are circled.
It would be much more useful to remove the "17 or fewer" condition: ALWAYS circle all potential spots on the map for that treasure type. The 17 is just a limitation from the physical board game, but there is no need for it in a computer version. (Also: it would be more useful for the number on the treasure pile to be the number of possible locations, not the number of cubes left in the pile -- i.e. 17 minus that number).
In addition, it would be helpful to indicate which of the 6 cards in the player's hand can currently be used for which treasure. For example, when the cursor is over a card, some text could say "cannot be used for any treasure" or "can be used for treasures A or B". -
• Какво се опитвате да направите, за да задействате тази игра?
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• Какво се случи, когато се опитахте да направите това (съобщение за грешка, съобщение за статуса на играта, ...)?
• Какъв е вашия браузър?
Firefox 74.0.1
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• В кой момент от играта се появи проблема (каква е била съответната инструкция в играта)?
Currently, when the cursor is placed over a "treasure map" (i.e. a pile of cubes), if there are cubes on the map for that treasure (which only happens if there are 17 or fewer possible locations), all of those spaces on the map are circled.
It would be much more useful to remove the "17 or fewer" condition: ALWAYS circle all potential spots on the map for that treasure type. The 17 is just a limitation from the physical board game, but there is no need for it in a computer version. (Also: it would be more useful for the number on the treasure pile to be the number of possible locations, not the number of cubes left in the pile -- i.e. 17 minus that number).
In addition, it would be helpful to indicate which of the 6 cards in the player's hand can currently be used for which treasure. For example, when the cursor is over a card, some text could say "cannot be used for any treasure" or "can be used for treasures A or B". -
• Какво се случи, когато се опитахте да извършите действието в играта (съобщение за грешка, съобщение за статуса на играта, ...)?
• Какъв е вашия браузър?
Firefox 74.0.1
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• Моля опишете грешката при изобразяването If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Currently, when the cursor is placed over a "treasure map" (i.e. a pile of cubes), if there are cubes on the map for that treasure (which only happens if there are 17 or fewer possible locations), all of those spaces on the map are circled.
It would be much more useful to remove the "17 or fewer" condition: ALWAYS circle all potential spots on the map for that treasure type. The 17 is just a limitation from the physical board game, but there is no need for it in a computer version. (Also: it would be more useful for the number on the treasure pile to be the number of possible locations, not the number of cubes left in the pile -- i.e. 17 minus that number).
In addition, it would be helpful to indicate which of the 6 cards in the player's hand can currently be used for which treasure. For example, when the cursor is over a card, some text could say "cannot be used for any treasure" or "can be used for treasures A or B". • Какъв е вашия браузър?
Firefox 74.0.1
-
• Моля копирайте/поставете текстът показан на аглийски, вместо на Вашия език. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Наличен ли е този текст в системата за превод? Ако да, бил ли е преведен за повече от 24 часа?
Currently, when the cursor is placed over a "treasure map" (i.e. a pile of cubes), if there are cubes on the map for that treasure (which only happens if there are 17 or fewer possible locations), all of those spaces on the map are circled.
It would be much more useful to remove the "17 or fewer" condition: ALWAYS circle all potential spots on the map for that treasure type. The 17 is just a limitation from the physical board game, but there is no need for it in a computer version. (Also: it would be more useful for the number on the treasure pile to be the number of possible locations, not the number of cubes left in the pile -- i.e. 17 minus that number).
In addition, it would be helpful to indicate which of the 6 cards in the player's hand can currently be used for which treasure. For example, when the cursor is over a card, some text could say "cannot be used for any treasure" or "can be used for treasures A or B". • Какъв е вашия браузър?
Firefox 74.0.1
-
• Моля обяснете вашето придложение ясно и кратко така че да бъде възможно най-разбираемо.
Currently, when the cursor is placed over a "treasure map" (i.e. a pile of cubes), if there are cubes on the map for that treasure (which only happens if there are 17 or fewer possible locations), all of those spaces on the map are circled.
It would be much more useful to remove the "17 or fewer" condition: ALWAYS circle all potential spots on the map for that treasure type. The 17 is just a limitation from the physical board game, but there is no need for it in a computer version. (Also: it would be more useful for the number on the treasure pile to be the number of possible locations, not the number of cubes left in the pile -- i.e. 17 minus that number).
In addition, it would be helpful to indicate which of the 6 cards in the player's hand can currently be used for which treasure. For example, when the cursor is over a card, some text could say "cannot be used for any treasure" or "can be used for treasures A or B". • Какъв е вашия браузър?
Firefox 74.0.1
История на докладванията
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- Друга маса ID / Ход ID
- F5 реши ли проблема?
- Проблемът няколко пъти ли се е появил? Или всеки път? Или абсолютно случайно?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
