#115339: "Please add option for simultaneous harvests"
В какво се състои този доклад?
Какво се случи? Моля изберете от списъка по-долу
Какво се случи? Моля изберете от списъка по-долу
Моля, проверете дали вече има доклад по същия въпрос
Ако отговорът е „да“, моля, гласувайте за този доклад. Отчетите с най-много гласове са дадени ПРИОРИТЕТ!
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Подробно описание
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• Моля поставете тук съобщението за грешка което виждате, ако има такова
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. -
• Моля обяснете, какво искахте да направите, какво направихте и какво се случи
• Какъв е вашия браузър?
Mozilla v5
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• Моля копирайте/поставете текстът показан на аглийски, вместо на Вашия език. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Наличен ли е този текст в системата за превод? Ако да, бил ли е преведен за повече от 24 часа?
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • Какъв е вашия браузър?
Mozilla v5
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• Моля обяснете вашето придложение ясно и кратко така че да бъде възможно най-разбираемо.
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • Какъв е вашия браузър?
Mozilla v5
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• Какво е било показано на екрана, когато сте били блокирани (празен екран? Част от интерфейса на играта? Съобщение за грешка?)
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • Какъв е вашия браузър?
Mozilla v5
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• Коя част от правилата не е била спазена от BGA адаптацията
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. -
• Нарушенията на правилата видими ли са при повторение на играта? Ако да, на кой ход се случват?
• Какъв е вашия браузър?
Mozilla v5
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• Какъв бе игровият ход, който се опитахте да извършите?
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. -
• Какво се опитвате да направите, за да задействате тази игра?
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• Какво се случи, когато се опитахте да направите това (съобщение за грешка, съобщение за статуса на играта, ...)?
• Какъв е вашия браузър?
Mozilla v5
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• В кой момент от играта се появи проблема (каква е била съответната инструкция в играта)?
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. -
• Какво се случи, когато се опитахте да извършите действието в играта (съобщение за грешка, съобщение за статуса на играта, ...)?
• Какъв е вашия браузър?
Mozilla v5
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• Моля опишете грешката при изобразяването If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • Какъв е вашия браузър?
Mozilla v5
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• Моля копирайте/поставете текстът показан на аглийски, вместо на Вашия език. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Наличен ли е този текст в системата за превод? Ако да, бил ли е преведен за повече от 24 часа?
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • Какъв е вашия браузър?
Mozilla v5
-
• Моля обяснете вашето придложение ясно и кратко така че да бъде възможно най-разбираемо.
I believe that harvests should be simultaneous. There are so many harvests that each take so many individual steps, and for each one you have to wait for each player to take each step, and they have almost no interaction among the players. I can think of fringe cases where what someone else does might influence what you do for the harvest, but it's so minor that for most games I believe it's not worth the additional ~hundred turns they add to the game, it makes the game basically unplayable in turn-based.
Perhaps there could be an option when you are creating the game for either "turn-based" harvests (like the current functionality) or "simultaneous harvests" (where as soon as you go into the harvest phase, everyone does their own personal harvest). The people who really care about being able to see what other people do for their harvest can keep using the current functionality, while people who don't care can make their games a week shorter. • Какъв е вашия браузър?
Mozilla v5
История на докладванията
A short calculation on the back of a napkin implies that simultaneous harvests would shave of about 15% of time in a turn based Caverna game, which is significant.
By now I have played hundreds of games. I don't think I was ever influenced by what opponents were doing during harvest.
The biggest waste of time during harvest is breeding, where the game halts to have you reorganize your animals, while there is plenty of space. And also when you have a ruby but no possibility to create a new breeding pair.
Instead of doing it simultaneously, automatically completing the turn of each player that cannot or don't want to do anything particular will speed it up a lot, while still allowing those who need to reorder animals or want to use rubies the chance to do so.
Добави нещо към този доклад
- Друга маса ID / Ход ID
- F5 реши ли проблема?
- Проблемът няколко пъти ли се е появил? Или всеки път? Или абсолютно случайно?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
