#114482: "Useful Statistics"
В какво се състои този доклад?
Какво се случи? Моля изберете от списъка по-долу
Какво се случи? Моля изберете от списъка по-долу
Моля, проверете дали вече има доклад по същия въпрос
Ако отговорът е „да“, моля, гласувайте за този доклад. Отчетите с най-много гласове са дадени ПРИОРИТЕТ!
| # | Status | Votes | Game | Type | Title | Last update |
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Подробно описание
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• Моля поставете тук съобщението за грешка което виждате, ако има такова
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Моля обяснете, какво искахте да направите, какво направихте и какво се случи
• Какъв е вашия браузър?
Google Chrome v121
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• Моля копирайте/поставете текстът показан на аглийски, вместо на Вашия език. Ако имате скрийншот с този бъг (това е добър навик), можете да го качите на избран от вас хостинг за изображения (например snipboard.io) и да копирате линка от там тук. Наличен ли е този текст в системата за превод? Ако да, бил ли е преведен за повече от 24 часа?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Какъв е вашия браузър?
Google Chrome v121
-
• Моля обяснете вашето придложение ясно и кратко така че да бъде възможно най-разбираемо.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Какъв е вашия браузър?
Google Chrome v121
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• Какво е било показано на екрана, когато сте били блокирани (празен екран? Част от интерфейса на играта? Съобщение за грешка?)
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Какъв е вашия браузър?
Google Chrome v121
-
• Коя част от правилата не е била спазена от BGA адаптацията
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Нарушенията на правилата видими ли са при повторение на играта? Ако да, на кой ход се случват?
• Какъв е вашия браузър?
Google Chrome v121
-
• Какъв бе игровият ход, който се опитахте да извършите?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Какво се опитвате да направите, за да задействате тази игра?
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• Какво се случи, когато се опитахте да направите това (съобщение за грешка, съобщение за статуса на играта, ...)?
• Какъв е вашия браузър?
Google Chrome v121
-
• В кой момент от играта се появи проблема (каква е била съответната инструкция в играта)?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. -
• Какво се случи, когато се опитахте да извършите действието в играта (съобщение за грешка, съобщение за статуса на играта, ...)?
• Какъв е вашия браузър?
Google Chrome v121
-
• Моля опишете грешката при изобразяването Ако имате скрийншот с този бъг (това е добър навик), можете да го качите на избран от вас хостинг за изображения (например snipboard.io) и да копирате линка от там тук.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Какъв е вашия браузър?
Google Chrome v121
-
• Моля копирайте/поставете текстът показан на аглийски, вместо на Вашия език. Ако имате скрийншот с този бъг (това е добър навик), можете да го качите на избран от вас хостинг за изображения (например snipboard.io) и да копирате линка от там тук. Наличен ли е този текст в системата за превод? Ако да, бил ли е преведен за повече от 24 часа?
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Какъв е вашия браузър?
Google Chrome v121
-
• Моля обяснете вашето придложение ясно и кратко така че да бъде възможно най-разбираемо.
I'd like to ask for implementing several useful statistics to analyze a game afterwards:
- A: Total of each standard resource generated over the course of the game: each time a player gains a standard resource, add it to the running total; display final total at game end
- B: Total *printed* cost of all cards a player has played
- C: Total cost spent on buying cards during research
- D: Total cost spent on non-card-play actions (currently: standard projects, milestones, awards, activating blue cards with a cost)
- E: Total of rebates a player has got (e.g., from Standard Technologies, Optimal Aerobraking, placement bonuses, including Ocean money, etc.)
- F: Total of discounts a player has benefitted from (= printed cost minus actual cost)
- Efficiency rating: from this data, calculate how much MC a player spent per VP (= VP divided by B+C+D*)
*Regard Helion heat spent as MC as MC; regard Development Center's energy spent as 1 MC for simplicity's sake
If I forgot something, other uses please add/correct me. • Какъв е вашия браузър?
Google Chrome v121
История на докладванията
Would be a great stat to see
Thanks
Добави нещо към този доклад
- Друга маса ID / Ход ID
- F5 реши ли проблема?
- Проблемът няколко пъти ли се е появил? Или всеки път? Или абсолютно случайно?
- Ако имате скрийншот с този бъг (това е добър навик), можете да го качите на избран от вас хостинг за изображения (например snipboard.io) и да копирате линка от там тук.
