#101217: "Undo button implementation for every phase"
В какво се състои този доклад?
Какво се случи? Моля изберете от списъка по-долу
Какво се случи? Моля изберете от списъка по-долу
Моля, проверете дали вече има доклад по същия въпрос
Ако отговорът е „да“, моля, гласувайте за този доклад. Отчетите с най-много гласове са дадени ПРИОРИТЕТ!
| # | Status | Votes | Game | Type | Title | Last update |
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Подробно описание
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• Моля поставете тук съобщението за грешка което виждате, ако има такова
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? -
• Моля обяснете, какво искахте да направите, какво направихте и какво се случи
• Какъв е вашия браузър?
Google Chrome v117
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• Моля копирайте/поставете текстът показан на аглийски, вместо на Вашия език. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Наличен ли е този текст в системата за превод? Ако да, бил ли е преведен за повече от 24 часа?
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? • Какъв е вашия браузър?
Google Chrome v117
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• Моля обяснете вашето придложение ясно и кратко така че да бъде възможно най-разбираемо.
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? • Какъв е вашия браузър?
Google Chrome v117
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• Какво е било показано на екрана, когато сте били блокирани (празен екран? Част от интерфейса на играта? Съобщение за грешка?)
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? • Какъв е вашия браузър?
Google Chrome v117
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• Коя част от правилата не е била спазена от BGA адаптацията
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? -
• Нарушенията на правилата видими ли са при повторение на играта? Ако да, на кой ход се случват?
• Какъв е вашия браузър?
Google Chrome v117
-
• Какъв бе игровият ход, който се опитахте да извършите?
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? -
• Какво се опитвате да направите, за да задействате тази игра?
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• Какво се случи, когато се опитахте да направите това (съобщение за грешка, съобщение за статуса на играта, ...)?
• Какъв е вашия браузър?
Google Chrome v117
-
• В кой момент от играта се появи проблема (каква е била съответната инструкция в играта)?
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? -
• Какво се случи, когато се опитахте да извършите действието в играта (съобщение за грешка, съобщение за статуса на играта, ...)?
• Какъв е вашия браузър?
Google Chrome v117
-
• Моля опишете грешката при изобразяването If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? • Какъв е вашия браузър?
Google Chrome v117
-
• Моля копирайте/поставете текстът показан на аглийски, вместо на Вашия език. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Наличен ли е този текст в системата за превод? Ако да, бил ли е преведен за повече от 24 часа?
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? • Какъв е вашия браузър?
Google Chrome v117
-
• Моля обяснете вашето придложение ясно и кратко така че да бъде възможно най-разбираемо.
Would it be possible to implement undo button for every phase of the game?
Like for example the phase where you choose what to build. After you have chosen what to build you cannot go back anymore. So if you change your mind, that "oh this other thing makes more sense" then it is already too late. In a physical board game, I would just swap the tiles until everyone has decided what they want to play.
And undo button for action phase in general would be very useful. If someone accidentally does something they do not want in the end, they could go back and restart their action. "Oh no, I took X, whle I should have taken Y because..."
Literally, all the games I have played here in the BGA have an Undo-button and a confirmation button to end your turn. So why does City of Big Shoulders does not have one? • Какъв е вашия браузър?
Google Chrome v117
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- Проблемът няколко пъти ли се е появил? Или всеки път? Или абсолютно случайно?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
